Substance Logo

3DCS Web Viewer

Designing for the 3DCS Viewer
UI Components

Zoning

About zoning

Zoning consist of attributing specific functions to dedicated UI zones. The objective is to provide users a well defined, predictable UI which keep consistent over the variety of product/services integrating it.

As a technological brick integrated in various product and service, it answers to specific principles :

Global anatomy

4 main zones are defined in the default 3DCS Web viewer :

Anatomy

  1. Top bar : Inspired from Spectrum guidelines for Headers it embarks Global Actions. It does not contain product/service actions which are valid product-wise, but contextual to the web viewer. Action are aligned right. From right to left : most stable, universal actions to most specific to your product/service.

  2. Edition bar : The edition bar is specific to Edition context and won’t be useful for Visualization context (N.B : a product/service can embark both contexts to answer 2 different workflows.). Based on the “Compact UI” principle, it groups all Edition panels, editions tools and viewport settings in 1 place.

  3. Navigation bar : Navigation bar embarks navigation tools. Navigation tools allow users to interact with the viewport through different modalities (orbit, pan, zoom, reframe) without using navigation controls.

  4. Viewport : The main and central zone is dedicated to 3D asset visualization and interaction. Changes applied from the Edition Bar impact on what’s visualized in the viewport (e.g., showing/hiding background environment, change light intensity...).